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Title:      AESTHETICS OF ENTERTAINING VR EXPERIENCES
Author(s):      Ed S. Tan , Valentijn T. Visch , Dylan Molenaar
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      Aesthetics, Realism, Immersiveness, Experience Design, Emotion, Entertainment
Type:      Full Paper
First Page:      44
Last Page:      50
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Research on the nature of experiences that people have in entertaining Virtual Reality is scarce. One line of reasoning leads one to expect an intensification of entertainment emotions. Another hunch is that the experience is qualitatively different from non-immersive experiences. In this paper we present a study comparing emotional responses to a short movie under conditions of low and high immersion. Two kinds of emotions were measured after a low immersive 3-D presentation, and after a high immersive Full Cave presentation. The results show that compared to low immersive ones, highly immersive presentations not only tend to intensify all motions, but they also induce a generalised pleasurable emotional state, in which separate emotions seem to be fused. A tentative description of Full Cave movie experiences is given, raising new questions concerning altered states of consciousness in immersive entertaining VR.
   

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