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Title:      A GENERAL FRAMEWORK FOR DIGITAL GAME-BASED TRAINING SYSTEMS
Author(s):      Angela Brennecke , Heidrun Schumann
ISBN:      978-972-8924-85-0
Editors:      Katherine Blashki
Year:      2009
Edition:      Single
Keywords:      Serious Games, Digital Game-based Training System, Digital Game-based Learning, Framework Design, Virtual CSI.
Type:      Full Paper
First Page:      51
Last Page:      58
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      A prevailing goal of digital game-based learning is to support education with serious games. Yet serious games have not become an integral part of education so far: the software applications generally focus on the learning aspect of education and disregard support for teaching as well as for communication between teacher and student. In this paper, we present a general framework for digital game-based training systems that adapts serious game design to education. It is based on a schematic representation of education and introduces generic components that support learning, teaching, and teacherstudent- communication. It therefore uses two different game player roles and two different parts of the game story: backstory and main-story. The back-story has to be played by the teacher whereas the main story has to be played by the student. By playing the back-story, the teacher can prepare the main-story, which is the actual training session. In addition, teacher-student-communication is supported by reviewing training sessions and generating a visual review log for classroom discussion. The general framework has successfully been used to implement the prototypical digital gamebased training system OpenCrimeScene.
   

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