Digital Library

cab1

 
Title:      A GAME BASED E-LEARNING SYSTEM TO TEACH ARTIFICIAL INTELLIGENCE IN THE COMPUTER SCIENCES DEGREE
Author(s):      Amable de Castro-Santos, Waldo Fajardo and Miguel Molina-Solana
ISBN:      978-989-8533-63-0
Editors:      Miguel Baptista Nunes and Maggie McPherson
Year:      2017
Edition:      Single
Keywords:      E-learning, Collaborative Learning, Problem-based Learning, Game-based Learning, Artificial Intelligence Learning
Type:      Full Paper
First Page:      25
Last Page:      31
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Our students taking the Artificial Intelligence and Knowledge Engineering courses often encounter a large number of problems to solve which are not directly related to the subject to be learned. To solve this problem, we have developed a game based e-learning system. The elected game, that has been implemented as an e-learning system, allows to develop Artificial Intelligence Decision Making Systems of very diverse complexity level. The e-learning system discharges the students of doing work not directly related with the Artificial Intelligence and Knowledge Engineering problems. This way, students can try their development and self-evaluate their progression level. The results obtained after using this e-learning system with the students (during the Artificial Intelligence and Knowledge Engineering course) show a substantial improvement in studentsÂ’ learning outcomes.
   

Social Media Links

Search

Login